It’s clear that KING Art attempted to mold The Raven in a way to please old and new adventure game fans, by incorporating cinematic storytelling with a mix of simple and obtuse puzzles, including a few optional ones. It’s an approach that works to a degree, but doesn’t start to show promise until later in the game. That promise is enough to make it worth playing and, judging by the game’s ending, it looks it might get better in the coming months when the second and third chapters are released.
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